Added: Nickalus Taunton - Date: 07.04.2022 04:58 - Views: 49905 - Clicks: 5045
NEXT What game releases are you most excited for in ? Frankly, I treat WoW like a big, sprawling open-world sandbox, where I am most content going to places, doing some quests, and leaving.
I loved how Battle for Azeroth treated gearing. I was wallowing in the game, running around the map finding all the World Quests with gear, getting excited with every Emissary chest that I knew would provide a gear upgrade or at least a sidegrade once my gear was at a high enough ilevel. The current expansion provides no such love for me. But World Quests are meaningless to me now. Players like me — players who can take or leave grouping, players who enjoy just going to a zone, doing some quests and leaving with a tangible reward for time spent — are not good for World of Warcraft.
Gear in general is harder to get, requiring more participation in group content if you want to be able to be secure in upgrades. Because here I am, grouping up, running dungeons, doing raids.
Clearly I was willing to do those things, if I felt it was necessary. I mean, I never had the best gear. But my Artifact was up to date and I had good gear in Legionand I was floating around ilevel when the level squish happened — solid enough to start Shadowlands and not need any gear upgrades until Ardenweald.
Was I hurting WoW by preferring to play the game solo? Was my insistence on treating Azeroth like an even bigger sandbox, a kind of mega- Skyrimbad for the game? What am I really adding to these dungeon groups? I am neither an excellent nor an abysmal player. And I wonder — if, as some people do, you Wow soo solo that WoW was in a decline and is now restored, am I one of the reasons for that decline? Should an MMO require you to be in multiplayer content to progress, and does it hurt the game when players like me opted out in Legion and Battle for Azeroth?
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Siege of Orgrimmar Raid (Bosses, Mounts, Location & Entrance)